Telltale Games Guardians of the Galaxy Part 1 Review
In what is obvious cash grab/tie-in for the upcoming sequel to the box office hit, Guardians of the Galaxy, Telltale Games has decided to take a stab at Marvels interstellar characters. While a great idea for an overall story is presented, the overall pacing of the story is enough to get bored with half way through. Telltale’s Guardians of the Galaxy takes a great set of characters, and decides to overboard with the “family is important” messaging.
This iteration of Guardians takes most of its cues from the original comic, especially with Groot and Gamora. In fact, the storyline is separate from the film, and the only element it has in common with the cinematic universe is the great soundtrack that consists of The Buzzcocks, and Hall & Oates just to name a couple. What some Marvel fans may find a little disconcerting is the beginning of the story where a major foe comes into play immediately, only to be taken down and set aside.
Guardians of the Galaxy is up to usual Telltale fare with its use of quick time events, as well as pointing and clicking a button to discover items, or to talk to other characters. However, a couple new elements of gameplay have been added due to the components that Star Lord has on his person, namely, the ability to use the propulsion rockets on his boots. There are a couple of instances where you will be able to search for items, but instead of a limited area you are able to propel upwards to other floors in a building using the D-pad. This is a nice feature to what may have been the usual Telltale control scheme. You also can talk to other characters while you are searching for clues using Star Lords communication piece. This doesn’t do much to the overall story though, but gives the player more dialogue to listen to.
The action in Guardians could have been a bit better. Most of the action sequences seem to be Star-Lord using his pistols more than anything. When it calls for it, you will be using the trigger buttons to fire the pistols. It’s a neat way to get away from just hitting a button, but it is overused to where you won’t even remember any of the quick time events that happened before it. There was just nothing memorable about any of the fights sequences in this first episodes, but surely, they’ll up the ante in the future.
The problem with the first episode of Guardians of the Galaxy isn’t the characters, the setting, or even the beginning of what appears to be an interesting plot. The issue is that the first part is long just for the sake of filling in time. Fifteen minutes of this first episode could have easily been taken out in the middle. There was simply not enough going on that had any consequence in the overall plot points in the episode, and was primarily there to drive in a point they went back to later anyways.
Episode one was a bit disappointing. If the pacing isn’t enough to bore you, then the redundant quick time events, and boring action moments may be enough. The episodes saving grace was the introduction to a potentially great villain with Hala The Accuser, and an actual story arc for her that most Marvel films fail to focus on when it comes to their antagonists. There is enough to keep you coming back, but just barely. Hopefully, the second episode will hit the ground running now that there is nothing holding it back.
*Review copy provided by Telltale Games